-
Posts
51 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Gallery
Blogs
Events
Everything posted by jcbluejr01
-
Damn... it's been WAY too long since I posted around here, and I'm not even sure if I'll be as active as I used to in the future, so I'll just lay down what's been going on in recent times.
1: The Game.
Progress of the game has seen a MAJOR uplift over the past year or so. The story's been changed around quite significantly. I have a basic outline of almost all the events I want to have in the game, and I'm set to rewriting the dialogue and synopsis from scratch once again, along with a few friends of mine helping me with co-writing the whole thing. During that time, I've also assembled an entire team of artists, programmers, and musicians, including myself, for us to make this game happen, thanks to my ever growing connections with people throughout the years. With the story mostly finalized, and a full team assembled, if I play my cards right, we may have an actual demo for X-Tra Dimension available around 2019 or so...
2: My career paths...
After heavily improving my composition skills over the course of a year and a half, I'm more or less wanting to take music as my career path in life, outside of the game. I've recently been starting to take commissions for original compositions for several people, such as Sr. Pelo and FTCR, among others. I feel that with the success I've been having with the music I make, I feel it'd be wise to take a career path towards that, as it's something I REALLY enjoy doing.
That's basically all I've really got to share. Sorry about the lack of posts for a good year or so. So many things have changed for me since late-2017, so I hope you all understand.-jcbluejr01
-
Jeez, it's been a while since I've been around here...
-
Been thinking about talking about opening up help to make an animated prologue for X-Tra Dimension, but I'm not sure where to start up a new thread for it...
-
Hey everyone. Sorry I've been away for the last month or so. Lots of major changes have been going on for X-Tra Dimension lately. First of all, the game's gonna be switching engines from GameMaker to Clickteam Fusion, since a programmer I'm friends with atm is good with it. Secondly, the soundtrack. Not only did I find a programmer to help me, but multiple composers to help me out with things as well. Other than that, been busy with character art (still looking for help on that btw), and I'm thinking of making some alterations to the synopsis I posted here...
- Show previous comments 4 more
-
@TheRedStranger Of course, I'm best with character art, and not everything else, so assistance in the art department would be nice...
-
I would recommend start sketching landscapes and some stuff from real life at least every other day then to start balancing things out. The more stuff you internalize and practice drawing in real life, the more you have as reference to stylize. We actually of a thread the the Artist Atlier to post practice sketches if you would like. Alternate days - draw something from life and draw something just purely out of imaginative fun. Eventually you will start to get more artistic awareness and ability to synthesize real subjects in the style relevant to your work.
-
Miki's theme done. Check it out:
https://www.dropbox.com/s/lo7zk8sy4gdo67q/X-Tra Dimension - Miki's Theme.mp3?dl=0
-
Got another song done. This time, it's the title screen.
https://www.dropbox.com/s/5qlpqvas5tp2aqv/X-Tra Dimension - Title Screen (Updated).mp3?dl=0
- Show previous comments 3 more
-
@SallyAcornLover Thanks! Gonna be doing more stuff like this actually...
-
You're very welcome. I really enjoy that song and it would be really cool to hear more of your stuff.
-
So, it's been a good while since I did anything here. Here's a music track I finished today that I might maybe use in X-Tra Dimension...
https://www.dropbox.com/s/gbkhuhk6svpjre1/X-Tra%20Picross%20%28Original%20One-Off%29.mp3?dl=0
-
Sorry I haven't been here in a while. School's been just the worst for me, and development for X-Tra Dimension has been pretty slow, mainly due to the lack of interest around the project...