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Ogilvie

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Everything posted by Ogilvie

  1. Attended my first ever furcon! Pricey but it was definitely worth it!

    1. Wulfsbane

      Wulfsbane

      Which one? Got any stories?

    2. TheRedStranger

      TheRedStranger

      Find any fellow Sonic fans?

    3. Ogilvie

      Ogilvie

      @Wulfsbane Biggest Little FurCon up in Reno, Nevada!

      Quite a few funny stories but a lot of them were at panels and shouldn't be repeated in public!

      @TheRedStranger I saw a few folks with Sonic shirts, but other than that, pretty non-Sonic!

  2. Watching Ducktales after watching SatAM, it's so surreal to hear Jim Cummings' character once more bossing around one voiced by Charlie Adler

    1. Mike Arcade

      Mike Arcade

      Ahh the ironies of voice acting, Adler was great as Snively. :)

  3. After the Sly Cooper movie was revealed in 2014 and expected to hit theaters in 2016 only to disappear without a trace, fans were left anxious as to its fate. It turns out that fans of the beloved franchise are getting something else entirely: an animated TV series! The series will be produced by Technicolor Animation, which most of us will know for being the team behind the second season of Sonic Boom. We don't have any screenshots, teasers, etc. for the TV show just yet, but we do have a basic plot synopsis: " Sly Cooper follows the adventures of an irresistibly charismatic raccoon, a modern-day Robin Hood, who restores justice to his city one theft at a time. Sly is aided by his two best friends, a muscular hippo named Murray and a brainy turtle named Bentley. Hot on Sly’s trail is Inspector Carmelita Fox, a morally upright cop with an unfortunate crush on the charming bandit, as well as a band of villains, each one more strange and colorful than the last." My assumption would be they plan on adapting the games, as the film was basically going to retell the first game's story, but the "his city" part puts that in doubt, as Sly Cooper is a franchise about committing heists all over the world. We'll have to see if he's still a world traveler, or if the plot will be focused on the city of Paris (presumably). Based on that single promotional image, I think it's a safe bet they're going to end up using the movie's designs for the TV series. For those of you who haven't seen the film's models, here is the trailer for the Sly Cooper film, which is presumably on hiatus for now: For longstanding fans of the franchise, two of the biggest issues were Sly's change in voice actor and the change in Murray's design. With the move of the show to TV, though, the odds of Sly's usual voice actor - Kevin Miller - coming back are high. It remains to be seen if Murray will keep his design. I will say though. When I said this show would be Sly Boom, I didn't expect it to literally be so!
  4. Technically a thread for all things Dragon Ball, though I think discussion is going to be heavily geared towards Super. For those unaware, a new anime and manga series in the Dragon Ball franchise, Dragon Ball Super, has been ongoing for almost two years. It is almost up to 100 episodes in the original Japanese, with the English dub about 70 episodes behind. Dragon Ball Super spends about 25 or so episodes adapting the two hit animated movies, Battle of Gods and Resurrection F, before forging its own path and having a completely original storyline. The main premise of Super is that of multiversal exploration; having established himself as one of the most powerful mortals in his universe, Goku finds himself regularly facing off against rivals and threats from other timelines and universes. The current arc is focused on 8 separate universes sending their strongest fighters to compete in a battle royale; any universe that loses will be erased from existence completely. I don't want to get too bogged down in the details to avoid scaring you away, but I'd highly recommend it. While there is some division on where it stacks up compared to the other three Dragon Ball anime, it is extremely popular so far, having a right mix of seriousness and humor that keeps you invested in where the plot is going. It generally isn't as serious as Z, but can certainly be so as necessary. Case in point: one of the main characters of the show is Beerus, introduced as the God of Destruction in the Battle of Gods saga. Despite his scary title (and his tendency to blow planets up at the slightest annoyance, such as his food not tasting right), he is a constant source of comic relief, being as much as a goofball as a world-destroying deity. It is through Goku's interaction with Beerus and various other Gods that the plot of Super is often driven. Despite originally appearing in the show as an antagonist, he has since befriended the Z fighters, though he claims he only spares Earth because of its delicious food. Because of his absurd amounts of power (he is capable of destroying the entire universe by himself, and has the ability to destroy a person's soul if he so wishes), the dynamic of the show has been changed, as Goku and co. cannot simply hope to overcome any obstacle through brute force alone. This is particularly true given there are beings far more powerful than Beerus himself that have forced Goku and his friends to rely on their brains as much as their brawn. Let's have some appreciation for some of the show's theme songs, as well. This is the current theme song, having been used since the start of the recent arc: Dragon Ball Super airs new episodes in Japanese every Sunday morning in Japan (so Saturday evenings in the USA), and every Saturday evening in English on Adult Swim. P.S. If you're a member of the furry fandom, the show has become a gold mine for anthropomorphic characters, as can be seen here: While cartoon animals have always been a part of Dragon Ball, Super gives them real plot importance, having several as extremely powerful fighters as well as Gods of Destruction.
  5. The games all score in the 70s range on Metacritic (regular gamers rate them higher than critics, though), meaning they aren't Game of the Year, but they are fun for what they are and worth picking up if you have any spare cash. I tend to be happy with any game that is 70+, so naturally I'm quite fond of the Ty series. Besides, the best part about playing games that aren't perfect is you as a fan get to have fun pointing out all the bad parts (e.g. how Sonic fans are with Sonic 06's many flaws). This might not be bad a idea. I basically got into all these franchises by deliberately picking up platform games besides Sonic. It never hurts to have mixing of the various fanbases.
  6. It all started with an E3 reveal… Posing himself as someone who could easily usurp Sonic, Crash and Spyro (but humble enough to not dare challenge Mario), our little thylacine friend first emerged as a multiplatform title in 2002. Ty’s biggest quirk is his Boomerangs, or Rangs for short. Upgradeable as one progresses through the game, they can generate fire, ice, electricity, and a myriad of other powers, which are expanded even further in the sequels. These powers can be used to access new areas in earlier levels in order to collect everything the game has to offer… and if you are a lover of collectibles, this game sure has a lot of them (and it gets even better in later games). Ty’s story centers around the struggle between the villain Boss Cass and Ty’s family, who protect a series of talismans that guard the entrance to the Dreamtime, an alternate reality. Cass hopes to use the talismans to banish all mammals from the Earth, but he is foiled; everyone except Ty pays the price and are sealed in the Dreamtime in the process, however. Many years later, Ty (having been orphaned and raised by friendly creatures called Bilbies) becomes aware of his heritage and sets out to stop Cass all by himself, armed with only two Rangs and an assortment of buddies. He encounters a variety of enemies along the way, but he emerges victorious and is able to reunite with his family. By the time of Ty 2: Bush Rescue, Cass still has not given up his plans for world domination and wiping out all mammals. Ever innovative, he arranges being broken out from prison. Right after, he manages to take over a city and declare its independence, granting him diplomatic immunity from Ty and his friends (now including Sly, Cass’ former right-hand man and as it turns out, Ty’s brother). Fortunately for the citizens of the new settlement of Burramudgee, Ty and co. have formed their own all-purpose force called the Bush Rescue, however, which performs tasks that range from clearing out crocodile infestations to fighting off Cass’ invasions. Despite managing to create a whole slew of new weapons, Cass is beaten yet again. Ty 2 is notable for a much larger overworld and expanded sidequests. It also includes a wider range of level types in true platformer style; examples include (required; in the first game they were optional) racing and mech fights. Ty’s signature boomerangs have several more options for customization, most of them being acquired via Ty’s brother Sly (who not only lives high up in the middle of nowhere and is hard to get to… but charges a sizable sum for the upgrades. There is no confirmation whether or not this includes a family discount). Ty 3 causes a much more drastic turn in tone, in a way that seems almost comparable to the transition between Jak 1 and 2 or from Adventures of Sonic to SatAM. When word arrives that the Dreamtime (inhabited by Ty’s allies from the first game, the Bunyips) is being attacked by beasts known as Quinkan, Ty and his friends travel there to help them out. Ty is successful in this, but on his way back home, is attacked in the time stream between his world and the Dreamtime. When he finally returns to his world, he finds it in ruins; six months have passed since he left, and the Quinkan have taken over the whole region except for a few settlements (most of the people Ty knows have safely relocated to a ramshack fortress called New Burramudgee, the old city having been destroyed). Ty 3 changes up the gameplay of the second game yet again, preserving the large overworld (and expanding it) and exploration, while altering Rang customization to be centered around “Chasses,” that can be modified with various elemental stones to change their impact on various enemies. Combat is notably more intensive in Ty 3, as many enemies take several hits to defeat, and some can’t be harmed except in close quarters (fortunately, Ty is fairly adept at using his Rangs as swords). The end… right? I’m afraid not! After many years’ hiatus, Ty returned in 2013 to Xbox Live Arcade and Windows PC. In this 2.5D side scroller, Ty and co. are once more at odds with Boss Cass, who between the events of 3 and 4 managed to destroy New Burramudgee (not again!) via flooding the whole area. Unlike the implied mass deaths of Ty 3, however, people seem to have gotten along fine enough, having built the town of Coolarangah on Lake Burramudgee’s shores. Ty 4 centers on numerous smaller plot points, such as the search for Ty’s missing brother Sly, while working to stop Cass’ various schemes (e.g. destroying an irrigation system so as to kill an entire town via dehydration). Ty 4’s gameplay is simplified but consists of the basics – walk, jump, glide, etc. – as well as a charged attack that costs a few Opals but can cause serious damage. As in prior games, there are plenty of side missions. For the diehard Ty fan, you will appreciate the fact the bulk of the soundtrack consists of remixes of classic tracks from the prior 3 games (for example, one boss theme is a fast-paced rock remix of Outback Safari from Ty 1). With the game’s end, the exact future of the TY series remains uncertain. Krome has certainly seen better times (the company actually was bankrupt for a year or two), but he clearly still holds a place for some folks, to say nothing of the team who created him. This thread is for discussing any and all things Ty. Played it as a child and never looked at it since? Dabbled in the series? Coocoo over it like myself? Giving the sequel games a shot? Theories, fanfiction, fanart? It’s all welcome here! Some fans have started an officially-sponsored wiki here.! 3 of the games are available on Steam: Ty 1, Ty 2, and Ty 4.
  7. The CEO of the company making the Sly Cooper movie is teasing news around E3, and there's a rumor the movie is being replaced with a cartoon series. Hmm.

    1. Wulfsbane

      Wulfsbane

      I think a cartoon series would be better overall. More material to use and more time to develop everything

  8. I injured myself (nothing serious) opening a can of soup, but I think that just made the soup taste all the more delicious. :v

    1. Ishapar

      Ishapar

      I wonder why...

    2. Ogilvie

      Ogilvie

      @Ishapar Because a task being difficult just makes accomplishing it more satisfying!

  9. Am... am I dreaming? SEGA's community manager literally just answered a question on a livestream about whether or not Sonic is handsome. xD

  10. Discord, you okay there buddy? D:

    1. Wulfsbane

      Wulfsbane

      Discord having issues again?

    2. Ogilvie

      Ogilvie

      @Wulfsbane Hahaha, yup! Going in and out for the last few hours...

    3. Wulfsbane

      Wulfsbane

      See, while Discord is better than Skype in some aspects, when Discord has problems it take a long time to resolve

  11. I'm pretty interested to see if this is a plot point in some way. For all we know, maybe the whole cast got thrown into the future, which would explain how absolutely doomed the world was. I'm mostly assuming time travel due to the inclusion of Classic Sonic. The game is billed as not being a sequel to Generations, but I'm sure there will be a lot of overlap.
  12. Interesting to see the games finally try out the SatAM/Archie/Fleetway approach of Eggman already having taken over most if not all of the world. I think it's a safe assumption they will go the Fleetway route and have Sonic sent to the near future, allowing Eggman to take control of the planet in his absence. Given the militaristic logo, I'm pondering if this means that the rest of the cast have design updates to reflect a presumably bleaker world. Also. Delicious, delicious in development gameplay footage, now in high quality. ...the air raid siren in the background has the potential to make this very creepy.
  13. It's been a few months and - I think I notice a lot more furry (as opposed to Mobian) avatars!

    1. Show previous comments  5 more
    2. Ishapar

      Ishapar

      Ha ha, Red!

      I think I like any art that is better than my own, which is just about everyones'!

    3. TheRedStranger

      TheRedStranger

      Can only go up from here. :)

      Already has been to be honest. You have already made some good headway. 

    4. Ishapar

      Ishapar

      Thanks.  I guess I should get back to it. 

  14. I'd be a thylacine, because thylacines are awesome. They're a marsupial but have traits of both tigers and wolves. Plus, in a world without humans, may as well take advantage of a species that probably would still be around if not for human settlement. They also have an extremely powerful bite. ...Mobians might not be too happy with thylacines after one beat Sonic up. ...never mind the fact Archie's introduced one lately and of course he's a supervillain, whee! Regarding Mobian culture and the like, I would presume they are fairly animist overall, like many pre-Columbian American cultures. Because many of those cultures felt that everything had a life force, it imbued them with a strong respect for nature that helped limit (but did not always eliminate; see cities like Cahokia falling due to ecological disaster) environmental destruction. I would similarly assume most Mobians have an indigenous American take on war. Indigenous Americans generally did not value killing your enemy (hence why it was common for native allies to be horrified at how European armies fought); war was more about glory than killing (understandable, as there were plenty of resources to go around). Political structures and economies would naturally differ, as these are fairly dynamic and develop based on each society's needs. While animist cultures often lead towards collectivism, this is not a requirement (see Japan, which has strong animist influences). Just as with human indigenous cultures, there would be a variety of political and socioeconomic structures. Some cultures would be matriarchal, some patriarchal, some equal, etc. The political structure would be dependent on behavior; a society frequently at war, for example, would likely have a King or oligarchy, wanting to be ruled by strong warrior types (note how real-world dictators frequently exaggerate a state of emergency to justify their continued rule). A society, at peace, on the other hand, would be more able to debate who is best fit to have power, and you would have everything from councils of elders to theocracies to full on democracies and republics. Physiology would be rather straightforward. Just like humans, in exchange for their hands and brain power, they would have back pain and weak digestive systems, respectively. Other than that, I presume their anatomy would be largely similar to their counterparts in our world.
  15. Hi there. I'm Ogilvie, but you may call me Tanner if it pleases you (that or Ogilvie is hard to write/pronounce :P). I was invited to join, and I'm honored to be here. You might know me from either my work on the Sonic Revolution fan convention (I double as its primary social media liaison and its merchant the day of the convention), or my active posting and moderator work on the Sonic Stadium Message Board. I also manage the Sonic the Hedgehog Fans Page on Facebook. I run a small business selling Sonic and other merchandise on the side while I study to get a Political Science doctorate. I quite enjoy History and Philosophy, so academic discussion tends to perk my interest. I've also developed an interest in Sonic events ever since attending SEGA America's Sonic Boom event in 2012, and have attended it every year since then. If you're ever interested in meeting me, Boom or Revolution is your best bet! You may notice my avatar is not a Sonic character. That would be "Tennessee Kid" Cooper from the Sly Cooper franchise. In terms of video games, my two primary genres are platformers and strategy. I'm an avid member of the furry fandom, so the presence of an anthropomorphic cast member is likely to attract my interest to nearly anything. In the immortal words of Gazelle, "Try Everything!" I hope to be active here and get to know you all.
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