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About Me

Found 3 results

  1. As you guys know, I am working hard to get my B.F.A with a concentration in Graphics Design and am also branching out to audio-design/music as well. I will be sharing some of my portfolio as well in all my various classes. I got a lot to organize but here are some I can share right now: 1. This is a Set Design Piece for my Intro to Theater Class I made for the finale for the stage play of Dracula. - I wanted to go with a minimalist design as to make it applicable for the University setting, focusing on stark colors and monolithic shapes to give it the imposing finality needed to make things truly scary and fitting for a climax, yet all on a reasonable budget. 2. This is a class for Sculpture Survey I. The piece was plaster and wire and was only meant to be three simple plaster shapes that were made "organic." I decide to go all out. I painted layers of stone texture mixed with tempura, mud, and sand for texture and airbrushed in streaks of gold, copper, and silver. This was to impose a sense of earthiness and texture to the typicall sterile, geometric shape that is a cube. And what better way to do this all than by emulating Minecraft? I made this piece for @Prince By-Tor's son, who adores the game. This is the first time I ever worked in a tradition sculpting medium.
  2. Sometimes, it can feel like Sonic Zones, especially modern ones, can feel randomly named. Like Sonic Team threw a bunch of nouns and colours into a hat and picked some out at complete random. But then me and @TheRedStrangerdecided that would make a fun writing exercise for the site. And so! Here be the Rules to [Colour] [Noun] Zone. Step 1: Get ten randomly generated colours and ten randomly generated nouns (or just use one random colour). Step 2: Put those nouns and colours together to make the most reasonable-sounding Zones you can. Step 3: Give each one a little backstory. It's actually a touch harder than it sounds, but it gets the brain juices pumping. Here are my ten; Ivory Scene Zone: A beautiful beach off the coast of Green Hill, with ivory sands as far as the eye can see, a perfect start to any adventure. Curry Category Zone: Within the Sonic's World version of India, dash frantically between busy streets and avoid the heat from the spices - and Eggman's robotic army! Silver King Zone: Rush through the castles of shining royalty to repel the invading force of Eggman's robots and protect the leaders of the country. Luminous Description Zone: It's dark, but for the flickering lights of the wildlife within this cave. Utilise their organic light to find your way out of this labyrinth. Cyan Fishing Zone: A remote part of the Emerald Coast, rife with fish and beautiful sea for miles around. Dark Sympathy Zone: Trapped in your own mind, navigate this twisted parody of your surroundings and escape this maddening illusion! Orange Advice Zone: A beautiful sunset in the city, but your friend is missing on his date! Did Eggman get to him? You better find him, and fast! Signal Red Series Zone: A techno-futuristic theme park filled with all sorts of speed-fueled attractions. Ride barrier-breaking rides and face perilous multi-story drops! Ruby Response Zone: The city is under attack by the Black Arms! As the skies turn red above you, team up with local law enforcement to save the people from this invasion! Brown Bread Zone: ...You played I am Bread and it broke you, huh. Like, you're hallucinating platforming around on giant loafs of bread. Why? As you can see, I didn't get a fantastic selection, and I somehow read my own rules wrong, but I'm sure YOU will have a better go at it!
  3. How did they get that look? How did they get that sound? How did they make that song, graphic, or from where did that iconic idea come? Those questions are asked a lot by young developers inspired by past game design. Here is where we answer those general questions. When making a retro style game especially, to have verisimilitude, one must consider these resources and aesthetics in order to make a genuine product. There are many games out their that feign a nostalgic look, yet just don’t hit right. I strange mixed example of this would be Undertale. The sound fonts are from original Nintendo games music files, and have a classic retro sound that is true to that aural aesthetic, yet the visuals are deeply disconnected from this. They have an appearance of retro simplicity but are crude compared to the rich detailed spriting of many games from that era. To do better, to make a more genuine aesthetic experience, here is where we catalogue, link, and discuss resources to help with making your work in both visuals, story, and music.
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