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About Me

Found 10 results

  1. The Sequel is coming in 2018! Sonic & Dr. Eggman (and to a lesser extent Tails, Amy & Knuckles) already made cameos in the first film. Who would you like to see in the sequel of Disney's movie Wreck-It Ralph?
  2. What and who would you like to see in IDW Sonic comics?
  3. The following thread is for all discussion of The Princess and the Demon, a story that can be found here: In addition, the opening post contains a series of appendices that I have written for the purpose of fleshing out my personal take on Mobius. These appendices are by no means final, and will be expanded on over time. Please note that, though the story and appendices are based on the SatAM continuity, they are not meant to be set in it. This is essentially an alternate universe story. THE APPENDICES A GUIDE TO THE WORLD OF THE PRINCESS AND THE DEMON APPENDIX A: LORE AND CULTURE Section I: Aethyr Aethyr is an invisible, omnipresent form of energy. It is metaphysical in nature, originating from a separate, parallel plane of existence, generally known as The Pure Aethyr. Dimipists generally agree that this plane is spiritual in nature and, like everything else, made by the Creator, while skeptics have sought to prove a purely natural explanation for the phenomenon. Whatever its origins, Aethyr is difficult to harness but capable of producing extremely powerful and versatile effects, many of which are otherwise impossible to achieve. Aethyr can be harnessed by two types of people, Ierokast and Mages, and certain crafted objects, known as Artifacts. In addition, though they cannot directly wield it, Anointed have a degree of Aethyr that passively flows through them. An Ierokast (“Holy Judge”) is an individual with the innate ability to channel Aethyr into a supernatural power. Dimipists believe that this ability is a gift from the Creator, and that Ierokast are meant to help guide a city, nation, or even all of Mobius through times of crisis. Ierokast are very rare: no more than one has ever been known to exist at a time, and centuries may go by without one being born. Each Ierokast throughout history has had a different, unique power. Some have an enhanced attribute, such as strength or wisdom, while others are granted an entirely new ability, such as telekinesis or weather manipulation. An Anointed is a member of a bloodline whose body carries a passive amount of Aethyr. According to Dimipism, these individuals have been blessed by the Creator and are meant to fulfill roles of leadership. The Ierokast Samuel, for example, reportedly caused Lenora Acorn to become an Anointed when he invoked the will of the Creator in declaring her to be the first monarch of Theiapele. While many non-Dimipists are skeptical of the story’s authenticity, there is no denying that each studied Acorn monarch has proven to have the physical properties of an Anointed. While Anointed status is passed genetically, it is strongest in firstborn offspring, becoming increasingly weaker in successive children. In the case of royal Anointed, such as the Acorn dynasty, this has the effect of the status remaining close to the throne as generations pass, rather than being widely distributed amongst nobility. Anointed have generally been observed to demonstrate personality traits well-suited for leaders; they tend to be very intelligent, charismatic, and determined individuals, though it is possible, if rare, for non-Anointed to match or even exceed them in these respects. In addition, Anointed can wield Artifacts attuned to their lineage, and their blood can be used in the creation of Mages. Aethyr Artifacts, commonly referred to as just Artifacts, are constructed devices capable of harnessing Aethyr in a specific manner. Creating even a ‘simple’ one is an exceedingly difficult process, one that requires a blend of expert craftsmanship, scientific genius, and deep spiritual understanding. Most Artifacts throughout recorded history have been created by the Jiahang, who, of all the nations of Mobius, have the culture most closely tied to Aethyr and its manipulation. In other parts of the world, Artifact creation has increasingly become a lost art, one viewed with fear and suspicion by many. An individual crafting an Artifact must choose whether to make the device Bound or Unbound. Unbound Artifacts can be used by anyone, while Bound Artifacts cannot be activated unless wielded by the type of person they are attuned to during creation, a selection limited to Ierokast and Anointed. While Ierokast-attuned Artifacts can be used by all Ierokast, Artifacts attuned to Anointed discriminate based on bloodline. If an Artifact was attuned to the Acorn line, for example, someone from another Anointed lineage would not be able to wield it. Bound Artifacts are more secure and powerful than they would be if Unbound, while Unbound Artifacts are usable by far, far more people. Normally, only Ierokast are capable of channeling Aethyr through their bodies, and even they are limited to a single or small set of abilities. However, through mysterious occult practices, reportedly including demonic pacts, normal individuals can be imbued with the ability to manipulate Aethyr. With enough study and discipline, these Mages can produce a wide variety of magical effects. However, because the Aethyr they use is forcibly ripped from its plane instead of flowing naturally, as with Ierokast, it becomes twisted and corrupted. The ‘spells’ of Mages thus tend to be violent and punitive in nature, and are generally agreed to be evil. Using such magic takes a toll on the user’s mind; the result, combined with the costs of becoming a Mage to begin with, is that actively practicing Mages are invariably wicked…and often insane. Becoming a Mage requires the blood of an Ierokast or Anointed. While the ‘ascension’ ritual involved only requires a small quantity, the power of the Mage being ‘reborn’ is proportional to the amount of blood used. Tragically, this has resulted in the abduction and murder of many Ierokast and Anointed throughout history in the name of creating Mages. Ierokast and Anointed that become Mages themselves have the capacity to become exceptionally dangerous, though such cases are very rare. ‘Corrupt’ Artifacts can be made by combining techniques used in Mage ascension rituals with those used in more conventional Aethyr Artifact creation. Such devices are generally more versatile than other artifacts, but their construction requires Ierokast or Anointed blood, as with ascension rituals. Corrupt Artifacts possess an inherent degree of instability and cannot be Bound. Section II: The Mobian Calendar A year on Mobius consists of 404 days. There are 8 months, each consisting of 40 days. The ordered months, and their translations, are as follows: Vrokeri (“Waxing Rain”) Vroparak (“Waning Rain”) Iliokeri (“Waxing Sun”) Ilioparak (“Waning Sun”) Synkokeri (“Waxing Harvest”) Synkoparak (“Waning Harvest”) Chionikeri (“Waxing Snow”) Chioniparak (“Waning Snow”) In addition, the middle day of each season is considered separate from any month. These days, located between the ‘Waxing’ and ‘Waning’ months, are traditionally holidays observed through festivals and celebration. They are: Vrofaltezza (“Height of Rain”) Iliofaltezza (“Height of Sun”) Synkofaltezza (“Height of Harvest”) Chionifaltezza (“Height of Snow”) Section III: Mobian Religion Dimipism (“Belief in the Creator”) has, for most of recorded history, been the dominant religion in Theiapele, Jiahang, and parts of Trivarié. It is a monotheistic belief centered around the deity most commonly referred to as the Creator, a benevolent, all-powerful god responsible for the existence of the universe and everything ‘natural’ in it, life included. Dimipists worship the Creator, out of both reverence for His divinity and gratitude for providing in their daily lives. The religion draws a distinction between the bodies and souls of people, claiming that, though the former are made through biological processes, each is directly imbued with a unique soul specifically designed by the Creator for a purpose. Upon a person’s physical death, his or her soul is believed to be drawn into The Pure Aethyr and carried before the Creator, though what happens after this is the subject of frequent debate amongst various sects of Dimipism. Such conflicting beliefs include the soul entering paradise, being judged for its actions in life, becoming part of the Aethyr to guide future generations, and being absorbed by the Creator, thereby joining a massive collective intelligence. While no other modern religions exist on such a large, organized scale, Mobius is home to a number of other beliefs. Worship of ancestors is common in Isenvalk and northern Trivarié, while various cults have risen and fallen throughout history, ranging from heretical spinoffs of Dimipism to the shadowy attempts to consort with ghosts and demons that gave birth to Mages and the Order of Ixis. The Mandara are thought to have practiced a polytheistic religion, though, as with most aspects of their culture, records of it are scarce at best. Atheism is dominant in the Elleteren Empire and was common amongst the humans of Fabrastrum. Other humans tended to practice beliefs passed down among their people from before they settled on Mobius, some of which are similar enough to Dimipism that attempts to reconcile the two practices have been made by certain theologians, both human and Mobian. APPENDIX B: HISTORY OF NATIONS Section I: Theiapele (“Divine Liberation”) The constitutional monarchy of Theiapele has its roots in the band of former slaves that, under the leadership of the Ierokast Abner, escaped the Mandara in the year 0 EL, just prior to Sidon’s destruction, and sailed to the main Mobian continent of Chora. The civilization that arose from their descendants was small and fragile, caught between Chora’s two rival superpowers, Jiahang and Trivarié. Through the strength and leadership of the Ierokast and a unifying faith in the Creator, they endured, eventually shifting from a nomadic lifestyle to living in small, agricultural towns in the southern portion of the continent. Allying themselves with Marecianti in the archipelago to the south, the Theiapelens were careful to remain neutral in the series of intermittent conflicts between Jiahang to the northeast and Trivarié to the northwest. In 1268, shortly after the mages of Jiahang went rogue and attempted to conquer both of the warring factions, the famed Ierokast Samuel, acting in the name of the Creator, anointed Lenora Acorn as the first monarch of Theiapele. Out of respect for Samuel and reverence for the Creator, the Theiapelens rallied to their new queen, who led them in battle against the mages. The sudden entrance of Lenora and her fresh troops into the conflict turned the tide and led to the mages’ defeat. The gratitude the people of both Jiahang and Trivarié held toward Theiapele allowed Lenora to serve as a neutral go-between and achieve the unthinkable by brokering a lasting peace between the two rival nations. In 1322, several decades later, Lenora’s son, King Geoffrey I, oversaw the creation of a new capital city for Theiapele: Mobotropolis, so-named in celebration of the newly unified world. The establishment of the majestic city marked the dawn of a golden age for Theiapele, in which it rapidly grew into a respected world power. During this era, the Theiapelens were perhaps best known for their legendary diplomats. For centuries, whenever international tensions threatened to spark armed conflict, it was they who proved key to maintaining the peace, such as with the secession of Isenvalk from Trivarié. By far the most renowned case of Theiapelen peacekeeping occurred in 2142, following the landing of the Dawnbreaker on Mobius. The human colony ship was, to the people of Mobius, the first confirmation of extraterrestrial life, and word of strange, alien creatures using incredibly advanced technology spread like wildfire, leading to mass panic and confusion. Some thought the humans to be gods or demons, leading to separate calls for their veneration and destruction. The latter were joined by groups fearing a planetary invasion or seeking to acquire mysterious, powerful new forms of technology. Violent confrontation with the ‘invaders’ seemed inevitable. Yet the Trivarié military was able to quarantine the territory surrounding the Dawnbreaker, keeping vigil while a small team of Theiapelen ambassadors, accompanied by a single representative from each of the other nations, attempted to communicate with the aliens. Courageously lead by Queen Esteri III, the diplomats painstakingly learned simple means of conversing with the ship’s own representatives. After three long, tense months, a fragile understanding was reached, and war averted. Tragically, the Golden Age of Theiapele ended scarcely a century later in 2247, when King Isaac II was assassinated by members of the Order of Ixis, a secret cult of mages descended from survivors of Queen Lenora’s purge centuries prior. The assassination was long in the making, preceded by years of planning and infiltration, and coordinated with simultaneous attempts on the lives of political leaders throughout Chora. It is believed that the Ixis mages sought to create widespread chaos and mistrust between nations whilst harvesting Anointed blood to bolster their ranks. Notably, only the leaders of Jiahang, the nation that had given birth to mages to begin with and remained the world leader in arcane knowledge, were not targeted, creating an obvious suspect likely intended to bear international blame. Though most of the assassins found their marks and all of them managed to escape immediate reprisal, vanishing through magical means, the Order of Ixis ultimately failed to either ignite war or seize power in the wake of its attacks. After saving the Theiapelen heir, Princess Amelia, from the assassin that murdered her father before her eyes, the Ierokast Cornelius called for international cooperation, directing anger away from Jiahang and toward the mysterious assailants themselves. Over the next decade, the Order of Ixis was uncovered, uprooted, and eradicated. Its teachings and artifacts were burned and its members put to the sword, though many mage-hunters were slain by their magic in the process. In the end, only Ixis Lazaar, the leader of the cult and murderer of King Isaac, remained, having retreated into his fortified lair deep beneath Mobotropolis. Only Cornelius himself dared pursue the wizard into those accursed catacombs. Neither ever emerged. Legend has it that Cornelius successfully made it past the labyrinth’s myriad traps and arcane guardians, reaching the heart of the lair and engaging Lazaar in a final, terrible duel. The two nemeses mortally wounded one another, but the wizard placed himself in a magical slumber, allowing him to heal and await a disciple strong enough to find and awaken him. Cornelius had no such recourse and succumbed to his wounds; his death would seemingly herald the end of the Ierokast, for none were born for nearly a millennium afterward. The Order of Ixis was vanquished, yet it left a terrible legacy. Amelia Acorn, now Queen, was so deeply traumatized by witnessing the death of her father that she became consumed by paranoia, convinced that the mages were not truly defeated, that countless more could be hiding in plain sight. It was a suspicion shared by many at first, and the public was encouraged to report anyone who might possibly be a mage. Accusations ran rampant as neighbor turned against neighbor, whether out of fear or hidden grudges. Homes were ransacked by guards looking for evidence; citizens were imprisoned without trial. For the first time in history, the Theiapelen monarchy violated the people’s rights established in the constitution, doing so in the name of peace and security. There was little protest at first, so widespread was fear of mage insurgents. But as years passed without so much as a single confirmed mage being found, unrest began to build, while Queen Amelia descended further and further into madness. Mobotropolis and other cities throughout the land were placed under martial law. Strict curfews were enacted, and anyone entering or leaving a city or the national border required extensive authorization papers. Protestors were arrested on sight, assumed to be mage sympathizers or even mages themselves. “The Mad Queen”, as she came to be known, ruled with an iron fist and soon turned her fearful gaze beyond her own borders, to Jiahang and the human city-state of Fabrastrum. Amelia was not convinced that Jiahang had merely been a scapegoat during the Ixis Assassinations, while Lazaar himself had been a human. That Jiahang had contributed significant resources to the mage purge under Cornelius did not matter to her; nor did the fact that Lazaar was the only human mage on record. Neither nation was to be trusted, and all trade with them was suddenly banned by her edict. When the Archduke of Trivarié criticized her for such rash actions, she extended her ban to his nation as well. The economy of Theiapele quickly began to suffer, and with it her people. Soon, even Amelia’s most loyal supporters began to privately question her. The final straw came when Amelia began ordering soldiers into the catacombs beneath the capital to search for Lazaar, whom she insisted was still alive. A full squad of troops reluctantly entered the tunnels that Cornelius had braved years prior. Only one returned, traumatized and wounded, frantically recounting the gruesome deaths of her comrades, all of them victims of the lair’s defenses. When Amelia ordered the survivor executed, claiming her to be Lazaar in a magical disguise, the military at last turned on the queen. Without so much as an objection from her guards, Amelia was arrested and thrown into an asylum, where she would spend the rest of her days cursing her ‘traitorous’ people. Her son, Geoffrey V, took the throne, while the entrance to the catacombs was walled up and quarantined, eventually falling into legend as the mysterious “Forbidden Zone.” A decent man, Geoffrey V, having grown up in an atmosphere of fear, was nonetheless a cautious ruler. His mother’s trade bans were relaxed but not altogether removed; the same went for the tightened security in cities. Those unjustly imprisoned were quickly given fair trials and the specter of open revolt soon faded, but it ultimately took several generations for the domestic state of Theiapele to begin to resemble what it had been prior to the Ixis Assassinations. The nation’s reputation abroad did not heal so easily. The human colonists, already a tiny minority, had always been looked upon with suspicion and mistrust by much of Mobius. Theiapele had been their greatest ally and advocate since the days of Esteri III, yet Amelia had shattered that alliance in her demented fury. The already reserved humans drew in upon themselves even more, largely remaining within the walls of Fabrastrum and trading with Mobians only when necessary. To the other nations of Mobius, Theiapele lost its reputation of being the great peacemaker of the world, the famed Acorn dynasty forever tainted in the eyes of most. The reign of Queen Amelia and the years immediately afterward became known as Theiapele’s Dark Age. Gradually, the scars it left began to heal, and the nation enjoyed centuries of peace and relative prosperity. Yet international tensions began to slowly rise once more. The Ixis Assassinations reignited animosity among the people of the Elleteren Republic toward Jiahang, from which they had seceded in 1461, out of protest of all arcane study once the danger posed by mages became known at the end of the Trivarié-Jiahang Wars. In 2401, the republic declared itself an empire, a restructuring done in the name of security. Many domestic policies similar to those of Queen Amelia were enacted, yet they were welcomed by the populace out of nationalistic fervor. As the centuries passed, the Elleteren Empire began increasing its militarization, ostensibly to support the colonization of remote islands, while investing heavily in local technological advancements. The nation courted Fabrastrum at every opportunity, seeking its technology, but this only caused the wary humans to further isolate themselves. Marecianti, which had increasingly become corrupt and greedy, developed strong ties with the Elleteren Empire, hoping to profit from its rapid growth. The shift hurt Theiapele and Trivarié, which began to rely more and more on one another for economic support. Eventually, Marecianti and the Elleteren Empire entered into a formal alliance with one another, pledging support in times of peace…and war. In response, Theiapele and Trivarié created their own pact, promising the same to one another. Though few would admit it, most feared that war was inevitable. The Theiapelen Diplomatic Corps attempted to diffuse tensions between the Elleterens and Jiahang, but failed miserably, having seen the looming danger far too late to be of any use, particularly with their still-disgraced reputation. As the Theiapelen diplomats headed home in defeat, Jiahang, fearing for its safety, turned to Theiapele and Trivarié directly, and was soon admitted into their alliance. Meanwhile, the people of Isenvalk reluctantly joined the Marecianti-Elleteren alliance. Though traditionally isolationist and fiercely independent, they had long feared being reabsorbed by Trivarié. With the Trivarines now possessing two major allies, the Isenvalkans saw entering into an alliance of their own as the only means of ensuring independence. The stage was set for a conflict unlike any Mobius had ever witnessed, one spanning the entire Choran continent and its surrounding islands. Three nations arrayed against three others, with only tiny Fabrastrum steadfastly remaining neutral. Then, in 3214, the second year of the reign of King Maximillian Acorn II, the dam finally burst as Elleteren troops invaded the Jiahang border. The Great War had begun. Section II: Sidon (“Chains”) Coming Soon! Section III: Marecianti (“Merchants of the Sea”) Coming Soon! Section IV: Jiahang (“Navigators of the Mists”) Coming Soon! Section V: Trivarié (“Varied Tribes”) Coming Soon! Section VI: Fabrastrum (“Forge from the Stars”) Coming Soon! Section VII: The Elleteren Republic/Empire (“Against Aethyr”) Coming Soon! Section VIII: Isenvalk (“People of the Frost”) Coming Soon! APPENDIX C: TIMELINE OF HISTORY The following chronology is based on the Theiapelen Reckoning of history, which is centered around the escape of Mobian slaves, the first Theiapelens, from Sidon under the Ierokast Abner. Years prior to this event are denoted as being part of the Era of Bondage (EB), while years after it are part of the Era of Liberation (EL). Circa 2000 EB: The Mandara organize their continent into the empire of Sidon. Circa 1900 EB: The Mandara establish their first outposts on the continent of Chora to the east. They also begin raiding Mobian villages in Western Chora and sending captives back to Sidon as slaves. 1517 EB: Jiahang is founded in Eastern Chora. 980 EB: The cities of Western Chora unite to fight off Mandaran raiders, becoming the nation of Trivarié. 212 EB: The existence of Aethyr is discovered in Jiahang. 42 EB: Birth of Abner, the first known Ierokast, into Mandaran captivity in Sidon. 1 EB: Abner receives a vision from the Creator in which he is instructed to free his fellow slaves and depart Sidon. Start of the Mandaran Civil War. 0: Aided by the Creator, the chaos of the Mandaran Civil War, and a small group of Mandara sympathetic to his cause, Abner leads a contingent of 3000 Mobian slaves out of Sidon on boats. Shortly afterward, all of Sidon is destroyed through unknown means, commonly thought to be either divine wrath or the unleashing of a terrible weapon as a result of the civil war. 1 EL: Abner and his fellow former slaves continue making their way east across the ocean, toward the main Mobian continent of Chora, relying on small, uninhabited islands for rest and food. 2: The former slaves at last reach the shores of Chora, where they declare themselves a new nation, Theiapele, in honor of their freedom provided by the Creator. 97: The nation of Marecianti is founded in the archipelago south of the Choran mainland. 525: Beginning of the Trivarié-Jiahang Wars. 809: Theiapele establishes an alliance with Marecianti. 1064: The Ierokast Lucien rebels against the Creator and, through foul craft, becomes the first Mage. 1185: Birth of the Ierokast Samuel. 1239: Birth of Lenora Acorn. 1266: The Mages of Jiahang go rogue, declaring war on their homeland while continuing to fight against Trivarié. Beginning of the War of the Mages. 1267: Jiahang and Trivarié agree to a truce in order to focus on the Mage threat. 1268: Samuel anoints Lenora as Queen of Theiapele. The Theiapelen people pledge their allegiance to her. 1269: Queen Lenora leads Theiapelen troops against the Mages, turning the tide of the war. 1271: End of the War of the Mages. Theiapele, Trivarié, and Jiahang emerge triumphant. Surviving Mages go into hiding and eventually form the Order of Ixis. 1280: Lenora brokers a treaty between Trivarié and Jiahang, ending their many centuries of intermittent fighting. 1322: King Geoffrey Acorn I founds Mobotropolis. 1461: The Elleteren Republic secedes from Jiahang. Despite high tensions and widespread protests, the transition is a bloodless one. 1749: Isenvalk secedes from Trivarié. The parting is largely amicable, in part due to the efforts of Theiapelen diplomats. 2142: The human colony vessel Dawnbreaker lands on Mobius in Trivarié near the Elleteren border. Despite widespread panic, negotiations between the ship’s crew and Mobian ambassadors led by Queen Esteri Acorn III ultimately prove successful. The Trivarines cede a modest amount of land to the newcomers, where they establish the city-state of Fabrastrum. 2185: Birth of Lazaar. 2199: Birth of the Ierokast Cornelius. 2240: Members of the Order of Ixis begin putting plans in motion to assassinate key leaders in most nations. 2247: The Ixis Assassinations occur across Choran. Lazaar murders King Isaac Acorn II. Cornelius saves Isaac’s daughter, Amelia, and leads the nations of the world in uprooting the cult. Beginning of the Ixis Crisis. 2258: Lazaar, the last known surviving Ixis Mage, places himself in magical stasis deep beneath Mobotropolis after killing Cornelius. Official end of the Ixis Crisis. 2259: Queen Amelia begins enacting totalitarian policies throughout Theiapele out of a paranoid obsession with Mages. 2275: Amelia bans Theiapelens from all trade with Jiahang, Fabrastrum, and Trivarié. 2279: Amelia is arrested by her own military, ending the tyrannical reign of “The Mad Queen.” Her son, Geoffrey V, takes the Theiapelen throne and begins the process of undoing the harm she caused. 2401: The Elleteren Republic is reorganized into an empire. 3164: Birth of Charles Hedgehog. 3188: Birth of Maximilian Acorn II. Charles Hedgehog begins studying the creation of Aethyr Artifacts in Jiahang. 3197: The Elleteren Empire and Marecianti enter into a formal alliance, pledging to support one another in the event of war. 3201: Theiapele and Trivarié sign an alliance. 3204: Charles invents roboticization, but abandons the technology after discovering its mental effects on subjects. 3206: Theiapelen diplomatic attempts to decrease tensions between Jiahang and the Elleteren Empire fail. Jiahang joins the Theiapelen-Trivarine alliance. 3209: Isenvalk joins the Elleteren-Marecianti alliance. 3212: Maximillian II becomes king of Theiapele and marries the archaeologist Nicole. 3214: The Elleteren Empire invades Jiahang, beginning the Great War. 3219: Births of Princess Sally Acorn and Sonic Hedgehog. Queen Nicole dies in childbirth. 3222: Charles, suspecting his nephew to be an Ierokast, begins designing Power Rings for Sonic. 3223: End of the Great War. Charles creates an Artifact that functions as a Power Ring generator. 3224: Julian, now calling himself Robotnik, conducts a mechanized coup in Mobotropolis, quickly conquering and roboticizing most of the Theiapelen population and declaring war on the rest of the world. King Maximillian II is banished into the Void. Princess Sally, Sonic, and other refugees from Mobotropolis escape to the hidden sanctuary of Knothole, deep in the Great Forest. 3233: Princess Sally organizes a team of freedom fighters from volunteers in Knothole and begins a guerilla campaign against Robotnik. 3235: Events of The Princess and the Demon.
  4. What is your favourite episode from the good old Saturday Morning Sonic the Hedgehog show.
  5. Hello everyone and welcome to the discussion thread for Sonic: Age of Mobius, a series that shows a familiar yet unique Mobius then you are familiar with. This has been a long time in the making and I'm glad it's finally starting to get some footing, I hope you all enjoy the series as it comes out, for now though as of this posting please enjoy the teaser in the Story Thread giving you a taste of a certain event... Keep an eye out for future stories along with any other news and content in this Thread as well folks, Welcome to Mobius.
  6. What is your favourite episode from the show to this day?
  7. What is your favourite episode from Sonic Underground?
  8. What is your favourite episode of Adventures of Sonic the Hedgehog?
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