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Found 2 results

  1. While the list for this selection is small, it's nevertheless important to include. The 32-Bit Sonic games can be discussed about here, from Knuckles Chaotix to Sonic R. Sonic 3D also gets to be mentioned again as it came out later for the Saturn. With this topic, we have all the Classic Era games covered! Let us know if you were one of the rare few to experience these games and how they were.
  2. Honestly, a bit surprised we didn't have this one already. I kind of had to check to see if R was considered a Genesis or Dreamcast game. It's...kind of both. For those who don't know, Sonic R was the single original Sonic title for the Sega Saturn, alongside a port of Sonic 3D: Flickies' Island as compensation for Sonic Xtreme being cancelled. It was developed by Traveller's Tales and released in 1997, only a single year before Sonic Adventure hit the Dreamcast. This makes Sonic R the very last Genesis-era Sonic game ever produced, unless you categorise Sonic Mania to be a return to that era in some fashion. It's a simple racing game and...it's a bit TOO simple. Five tracks, ten racers, a couple secrets here and there and a very...interesting soundtrack, but honestly not much to write home about. It's one of those Sonic games that people like to use as a scapegoat when mocking the Sonic franchise for its shortcomings, alongside Sonic 06, Shadow, Rise of Lyric and Unleashed. Honestly, considering its development and what it is versus what it's on (the Saturn was notoriously difficult to develop for), I feel it's not worthy of that sort of scorn. I played it when it got ported to the PS2 with Sonic the Fighters and Vectorman in Sonic Gems Collection, and I had a decent time with it. It's nothing special, but it's not anything wretched either. Though it DID being the Tails Doll into the world and introduce it to the Sonic fandom, who turned it into an obnoxious creepypasta...so there's that, I guess. It wasn't the first Sonic racing game (Sonic Drift), nor the last (Sonic Riders, Sonic All-Stars Racing), but it was the...oddest. I bring this up because someone has managed to find the first ever prototype and put it online. It, much like the final game, is nothing to write home about. But it's still a very interesting look into how this game started life. Have a look. I must be honest, I am kind of glad that TT would go on to develop LEGO Dimensions and have another crack at making a Sonic game within it. All things considered, they atoned for the sins of the past. So, what did you think of Sonic R?
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