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Wulfsbane

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Posts posted by Wulfsbane

  1. 11 hours ago, WarTraveller said:

    Okay, two issues, probably still too early to tell, but regardless; how do you all feel about IDW Sonic so far? 

    About what I expected: Okay, playing it a bit safe though.

    Positives: Tails isn't a bloody coward, banter between characters is pretty good, Amy is written decently (though that was always one of Ian's few good qualities), Sonic doesnt seem like the One Man Army and needs some help.

    Negatives: It really plays on you knowing who is who at the start, world feels barren, No descriptions of places or things such as the "village Militia" (say the villages name or area build off of it), it kinda comes off as "bare with us, we're going slow with this"

  2. On 3/17/2018 at 9:56 PM, SonicSatamX93 said:

    Sadly, not much. Hit a real wall as of late. Basically trying to figure out to write the part where the young children are training and go from struggling at it at first to getting better and better as time goes on.

    I can post the WIP Chapter 4 if you want though if you haven't seen it yet.

    Do it, we would like to see it.

     

    Keep posting dude, you have some good stuff and good insight in the other topics.

  3. 4 hours ago, WarTraveller said:

     

    1. Do you think this is going to be a new game or a port?
    2. What characters would you like in the game regardless?
    3. What characters do you think are most likely to end up in the game?
    4. Which game of all of them do you like the most?

    1. New Game. This clearly looks like it was in development for awhile

    2. Shadow from Sonic, Lucario (and A Gen VII Mon) from Pokemon, Someone from Xenoblade 2, Snake from MGS.

    3. Ice Climbers without a doubt. They werent in 4 cause they couldnt get them to work on the 3DS version.

    4. Brawl. While some characters (mainly Meta Knight) were broken the game itself was fantastic. Stage Maker was great, Subspace was a really great story mode, and it had something for everyone

  4. To be completely honest, Chronicles was one of my favorites during that time. I always thought Sonic would work well in an RPG and Chronicles did a fair job with it, issue and all. The concept and story was a breath of fresh air during that dark span of 05-09. Plus it was great seeing another (good-written) Echidna that wasn't made by a certain former comic writer.

    Seeing you guys trying to remaster it gives  me the hope that the fans could play the game that was intended to be and maybe go beyond.

    • Like 1
  5. Well take a look at Overwatch. Their boxes are just for cosmetics such as sprays, taunts, skins, and PoG intros. They dont affect gameplay at all. You can buy them yes but you could also buy credits just to get that skin or intro you want. I think Blizzard is doing it right in that regard.

     

    There's a way to do them right, there's a way to do them wrong, then there's EA

  6. Hawaii has introduced a bill to the state legislature that would regulate Loot Boxes in games.

    Key points include:

    • would prohibit sales of loot box games to consumers younger than 21 years old. The legislation defines the loot boxes as a randomized in-game reward that can be bought for real money, whether or not the rewards are either cosmetic/non competitive or competitive
    • would require video game publishers to label their games with notices that they contain loot boxes
    • disclose what the rates are of receiving each reward in their system.

    However; Heavy points out multiple flaws and shortcomings of this bill

    The argument they bring up is that it punishes retailers and clerks, not game companies.

    • The bill mentions the notion that game companies can add ‘predatory’ content to games via updates and content patches but makes no attempt to make that illegal
    • The bill makes no mention of an exception for free-to-play games on PC, Consoles, or Mobile – in fact making only the *sale* of games with loot boxes illegal, *not* making it illegal for minors to access them once they have the game; meaning kids who still need their mom to purchase a game like Shadow of War, can still hop in and purchase loot boxes once they own it; and game developers can sell them, because the bill also makes no mention of age-restrictive tools.
    • Also ignores online retailers such as Steam, PSN, XBLMP
  7. 19 minutes ago, TheRedStranger said:

    But I wonder if that is the opinion of the fandom as a whole.  If it is commercially successful then why? And if it is not, then why are they number shifting, especially when it is taboo to do so? My concern is what legacy this game creates right now. I would personally recommend a constructive avenue for criticisms and don't want to butcher the game right here. That is why we make WWYD and Reconstruction threads. It looks like this game could use such a thread.

    From what I have seen on r/SonicTheHedgehog, there seems to be equal praise and criticism of Forces. There are some, like WT, who were disappointed by Forces but wanted to love it. There's some who outright praise the game and maybe avoid the flaws a bit. Then there's that middle cluster like me who like/enjoyed the game but arent sugarcoating the flaws and are pointing them out.

    My 750k-1mill estimate seems to be a conservative estimate, considering that Lost World sold 700k and that was only on one system. The lowest selling game to this date is Rise of Lyric/Shattered Crystal, which sold 600k combined. A highly optimistic number would be closer to Generations 1.85 million copies. The actual numbers arent available for Forces (and probably wont be until the end of the year if anything). If Sega says it did strongly then by context I would say it did somewhere between Lost World and Generations. Hell it could have done better for all we know.

  8. Just now, TheRedStranger said:

    How do you think Forces selling well will shape their future products design wise?

     

    I know some people were concerned that because of the mixed/average reviews Forces got compared to Mania's near critical acclaim would cause Sega to refocus the 3D component again and change things. If Sega says it preformed strongly (and lying about numbers is considered bad practice, especially in Japanese business) I would imagine not much would change.

    The 3D Sonic stages were some of the best parts of Forces, some minor tweaking and making levels longer, and they would be solid in that aspect. The main issue I had with Forces was the length of the game and it's story was inconsistent.

    They have a survey up they asked from players to say what they like and disliked. Direct feedback from fans will be key and applying the feedback will be good.

    They're on the right track in some aspects. I do feel confident going forward.

    • Like 1
  9. David Benioff & D. B. Weiss, the guys who make HBO's Game of Thrones, have been tabbed to write and produce a new series of Star Wars Films.

     

    I'm actually really interested in what they will do. They've shown to be really good with source material except for the Sand Snakes, we dont talk about that and know how to deliver a good product. Course I expect it to be toned down compared to GoT but it's still fascinating.

  10. So looking over some of GTA Online's recent updates, I cant help but feel like some of these updates were meant for single player, especially the Doomsday Heist. Considering that Online is set before GTA V proper, it's odd that the events that happen aren't talked about as much in the main game.

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