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F07E

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Everything posted by F07E

  1. In other news; I'm now made of seasalt. seriously, this: is almost becoming a meme at this point. (I'm actually still looking forward to this game, as like mania it's sounding more interesting every time I hear about it. am I dissapointed that shadows taking precedence over the actual fifth main? of course I am, but it's not going to ruin my opinion of the actual GAME if it is at its core an enjoyable experience.)
  2. AM2R and sonic mania; still proving sega does what nintendon't.

     

    Just got v1.1 finally, was stalled at the 4 omega metroids after the search and rescue team and v1.1 nerfs them. Unfortunately the save was corrupted and i'm now back at square 1.

    1. Wulfsbane

      Wulfsbane

      Why not square 2?

    2. F07E

      F07E

      because I have to re-hunt 40 some odd metroids, and solve multiple puzzels and boss fights all over again, at least upgrades are like every other metroid game: non existent at the start and hidden in plain sight later on. and I was just about to see the haunted starship!!!

  3. first things first: "CURSE YOU CHRISTIAN WHITEHEEEEEEAAAAAADDDDDD!!!" with that bad joke outta the way, I'm still on the wall about it. on one hand they seem to be keeping what people like and demanded out of the past experiences alongside what works game-play wise, on the other it sounds like they're over-relying on classic stages again, and that its like they don't want to really rock the boat even a little by allowing there to be more than what's perceived as 'classic'. I won't know more until the game's out (unless it already is and I missed it) but as it stands, I think its gonna do better than sonic 2k17. and I'm STILL mad that there's no playable classic Amy or Cream, all the Amy in mods and pink edition proved that they're fun to play as!!!
  4. Not a glitch I've personally experienced, but I had to know why this gif was made: sadly I found out why: And immediately I'm brought back to 2005, where I was actually glad to not own an Xbox 360...
  5. *obligatory star-fox 2 was good and should have been finalised post*
  6. the only one's I played were AC4; where the awesome part was basically being a toned back pirates of the Caribbean game (except for the modern day segments, they kinda just were there cause they were), and AC Unityassetflip; where it had its moments of being moderately decent, and also parts that made you want Arno to just drop dead (and the bugs, oh the bugs...). as far as I can tell, the AC series never aged well when it comes to how many years later you play it.
  7. 58bf896182c59_Screenshot(112).gif.6e13872e1ea0b933d409f522084d06f8.gif

    I need to stop procrastinating.

  8. Lovin the concept art, their designs are lookin great!
  9. Tangent here, but I've stated before that I think cream would have been better suited for that arc than amy, and would have helped build her character rather than make amy become more of a plot device. I've seconded this opinion since issue 252, it was a shame that they didn't.
  10. new unpopular opinion time!!! with all the news of archie cancelling subscriptions and going on ANOTHER hiatus not even a year after the last one and all the doom and gloom fans have therin, I think its time I throw my ten cents to the mix: I actually hope it is ending. not because I dislike it, rather that I think its been stuck in a rut since the days of penders (both his time as author and the legal nightmare he made "rise from its grave") and flynn's 50/50 run after he was given the reigns, I feel it just needs to be laid to rest and let a new comic take its place. now this doesnt mean it should be completley abandoned immediatly, they could still make stories based on this continuity within the universe series, if they went back to the original idea of what universe was for, but thats where it should stay. I also don't want EVERY idea abandoned, there was some good ones that should be re-worked to fit with the new comic and introduced organically into the new narrative. (also I rather dislike the re-designs that archie gave the freedom fighters, and that after the "half but whole" reboot they kept bunnie and antoine married, it add's nothing really but satisfaction to shippers who constantly bring it up, always, regardless of it being an archie exclusive thing and the context of which version of character your reffering too, I mean wow, its almost as bad as taismo and sonamy)
  11. It's a shame really, I may not like the writing often (referential, stiff, and expository, that's what I call the MS Calibri of storytelling!) but some of the ideas and concepts presented are good enough that I wish Sega would come up with them and use them in their games. Now as for multi-coloured Mobians I actually think it helps to normalize sonic's odd coloration, so long as it's not distracting from the main cast. (it's why I actually like the way boom handled background characters by leaving them all dull, muted, and earthy tones, keeps em' from being the main focus while maintaining the multicolour look of sonic and pals.)
  12. I've been an avid Xbox user since 2010 or so, yet I only recently discovered that Blinx: the time sweeper was sorta competing with halo to be the mascot, and that Nintendo and Sega aren't the only companies to mishandle alternative IP's as Blinx was apparently dropped officially some time in 2015.

    1. Show previous comments  3 more
    2. F07E
    3. TheRedStranger

      TheRedStranger

      Yep, as you can see from the link, Noato Oshima, Sonic's designer himself, was involved in the creative  process . Cool stuff, huh?  

    4. F07E

      F07E

      Holy Geez, the more ya know eh?! Definitely gonna have to pick that game up if and when I see it!

  13. It looks like donkey Kong country, but FASTER! HASHTAG SEGADOESWHATNINTENDONT!!! Not gonna lie, that soundtrack to the genesis ones sounds soooo goood, and would be beyond fitting in a non spinoff, (heck they recycled half of them after the fact just because it was that good!) as for the Saturn version, it's largely the same in that regard, albeit sounds more or less like it came from a sonic cd2, though I'm okay with it sticking to blast/flickies island. Now I actually feel like I gotta respond to these points and give my two cents: I actually like sonic r, not for the memes or the lulz of its oddness, but honestly and truthfully for what it was even if it was really just a tech demo. The metal tails fight in after the sequel shows that this concept is woefully under-utilised! Though I agree, metal shadow would be the true sonic killer. As for the egg bosses, aside from the forced usage of the BBA and witchcart (who really took a beating this adaptation around, I mean yeeesh), I agree. I don't mind them being forced into working for eggman, but it's mainly because I hope they can expand beyond that and be good characters in their own right, whether it be heroic or evil. (and it would be super cool for boss fights in a game!) And with the final point: yes, Believe it or not. Dipping back into the comics for a second here; the silver age universe arc felt like it could have worked as an entire game in its own right, not a speedy sonic platformer mind you, but something more akin to that of a slower adventure game involving a lot of platforming, puzzles, and exploration in a dystopian society. (a.k.a. I again can see the councillers being boss fights, the twist with gold, and the general enjoyment that could be had!)
  14. Not gonna lie, I've always wished someone would rework the zones and some of the concepts introduced in sonic 3D blast/flickies island into a 2D genesis/megadrive classic like sonic 3&k with the same level of quality while using the same Era sprites, reusing the same music, as well as using similar/same physics/game engine and all. Have sonic, tails, and knuckles function as they did in sonic 3, Add a reason for amy and cream to be there with the same functionality and programming of sonic 2 pink edition, and voila; a sonic 4 that meets both the demands of most general sonic and sonic 3&k specific fans, all you need is a decent story (done in the same way the classics handled it) and if you wanted to change things up a bit, possibly dipping into the villains pool that sega had (like the battle kukku armada or witchcart and her minions) and actually not making robotnik the big bad. (or making him the big bad twist, like sonic rush 2 and lost world did.)
  15. (additionally this is actually from last year, hurray for procrastination!)
  16. This seems fitting for here: This still floats around YouTube, pretty sure it was used to advertise the show way back when before the show aired. although it's storyboards saw release on the shout factory DVD, the original animation was lost to the sands of time. Seems a more fitting intro for the pilot episode "heads or tails", does it not?
  17. Wait, you mean they aren't already? (haha I still hate those re-designs archie comics is trying to use almost as much as the belief that archie was a canon continuation of SatAM)
  18. Little bit more obscure with this one from the game Combat Arms: I'm pretty sure its not supposed to do that, Thanks Nexon!!!
  19. looks like her bike isn't the only thing that defies the will of physics: Carol no, Carol, Stahp. (from demo version 1.0.0)
  20. I can see both points as valid, as there is more than one form of futurism. I find It's a balance really, as too many smooth and textureless styles can end up lacking any creativity (fallout 4 exemplifies this trend in games), alternatively the excess in moving parts and hard edges can lead to a form of sensory overload (eg. Every Micheal bay film since transformers) that ultimately adds up to that same lack of creativity as the initial vision becomes lost in the deluge of similar geometric designs. For call of duty, it's the same problem as when every game wanted to be call of duty (and shadow the hedgehog wanted to be halo 2, those who forget as they say) where it was all brown and grey shooters in ruined city number X, as the solution to making things aesthetically modern is to slap crap on it till it can't possibly be functional (that picture after mine was both perfect and hilarious).
  21. Ech, that's bad. It actually sorta reminds me of the sad tale of the halo shotgun: And that's just the guns, don't even get me started on the character aesthetics...
  22. Never got that far with CoD, sorta stopped buying after MW3, but if it's anything like the BR and the plasma repeater/storm rifle amongst other things from halo 4 and onwards, then yeah.
  23. I find It's ok to reuse assets so long as it doesn't negatively impact the overall final product, for example sonic 2 used some of the same sprites and animations from sonic 1 with minor tweaks, however in some instances such as CoD's guns you literally can't not do that every time, an M4A1 is always gonna look like an M4A1, not much you can really change before it starts over-complicating the aesthetics to an unreasonable degree at which point it stops being an M4A1 and just looks silly.
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